4 ms·
It isn't the cyclical nature of the games business. It's that the people "managing" are absolute rank amateurs, shamelessly greedy businessmen, or both. Couple
by spitfire 15y ago
It isn't the cyclical nature of the games business. It's that the people "managing" are absolute rank amateurs, shamelessly greedy businessmen, or both.
Couple this with the fact that there's an endless amount of fresh meat (I want to make games when I grow up!) and except for an enlightened few there's no real reason to change.
- tsotha 15y ago>It isn't the cyclical nature of the games business. It's that the people "managing" are absolute rank amateurs, shamelessly greedy businessmen, or both. Every industry is loaded with managers who are rank amateurs, shamelessly greedy, or both. The difference is game companies tend to go out of business if the product isn't shipped in time for the Christmas season. >Couple this with the fact that there's an endless amount of fresh meat (I want to make games when I grow up!) and except for an enlightened few there's no real reason to change. There's a lot of truth to this. I wouldn't work in a game industry for the same reason I wouldn't open a surfboard shop or a used book store: I don't want to be competing with people who are willing to devote all their time to the job and don't care how much money they make. Eventually game developers burn out and move on, but like you say, there is an endless amount of recent grads to take their place.