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> I don't understand why anyone capable enough to work for Blizzard wouldn't work for the slew of other awesome tech companies/startups in SoCal/Irvine/LA that
by aspaceman 5y ago
> I don't understand why anyone capable enough to work for Blizzard wouldn't work for the slew of other awesome tech companies/startups in SoCal/Irvine/LA that don't treat their employees like absolute garbage.
I think this has happened. Many times. They’ve had massive staff departures year after year after year. It’s a Ship of Theseus that’s continued sailing again and again. Anytime that all the employees leave, another fresh slew of kids will take up the name.
I don’t mean to question the talent or skill of anyone who has stuck it out the whole way. But from what I can tell, these companies just churn through fresh blood and slap the developer “brand” on at the end.
Designers of Diablo, most WoW classes, Overwatch, Starcraft, have all trickled out. Then you try and generate enthusiasm with a _different kind_ of remaster (See Diablo 2 Remastered marketing).
It’s probably a bunch of young kids, straight out of school, being told “you have a chance to make up for WC3 remastered, you can do it!”. And they even pay a few of them decent and everything.
Then they’ll push deadlines, encourage crunch out of the young blood (or hell, they’ll want to “prove something”), and the game and developers suffer.
When the game doesn’t sell well as a result? Cut all the kids and try again.