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Blizzard has (or at least had) one of the most dedicated fanbases in the industry. People wanted to work there simply because it was Blizzard. Working in vide
by slg 5y ago
Blizzard has (or at least had) one of the most dedicated fanbases in the industry. People wanted to work there simply because it was Blizzard. Working in video games is already a "cool job" and working at Blizzard was even cooler. That creates a natural supply of workers which exceeds demand. People are therefore willing to sacrifice a tremendous amount in order to continue doing that job.
You find this same type of mistreatment of employees at a lot of "cool jobs" like in Hollywood and the sports industry. The difference is that many workers in those industries have unions to help bring balance to the natural power discrepancy.
- uaas 5y agoIsn’t this a bit similar to FAANG?
- slg 5y agoYes and no. There are certainly people who want to work at FAANG companies no matter what. However it isn't close to the same degree as a company like Blizzard. A simple way to look at it is whether people would do that job for free. Lots of people make video games, act in local productions, or play sports for free. Doing that as a career is a dream. Not very many people have a hobby writing adtech software. This leads to better compensation and treatment for FAANG workers when compared to the video game industry because the job is inherently not as desirable.
- uaas 5y agoYes, sure I wasn’t trying to compare FAANG to Blizzard in that regard. However, there might be other aspects of working for FAANG that might be a nogo for some (e.g. privacy and/or ethical reasons), despite being state-of-art in other regards. But yes, that’s a different story.