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Shouldn't have locked it behind a Facebook login then, eh? It could be the best thing since sliced bread, but it belongs on a trash heap as long as it requires
by oauea 5y ago
Shouldn't have locked it behind a Facebook login then, eh? It could be the best thing since sliced bread, but it belongs on a trash heap as long as it requires a facebook login.
- mcv 5y agoYeah, but that was an executive decision, not a developer decision. It's absolutely the reason I'm never going to buy an Oculus, but it's a bit unfair to blame it on developers who had no influence on this decision. (Only a bit unfair, because those developers still choose to work there.)
- AnIdiotOnTheNet 5y agoI don't think you get a pass on the basis of "I just work here" unless you're in a position that you can't afford to lose that job. And if you are in that position, you can at least feel an appropriate level of shame for what you had to do.
- oauea 5y ago> It's absolutely the reason I'm never going to buy an Oculus Same, and that is also why I recommend the same to anyone who discusses VR: Do not buy Oculus. I'm sorry you had to work there and saw your work get ruined by corporate greed, and I'm sure that you personally hold no blame for this, but that doesn't make the product as it exists today any less awful.
- ynx 5y agoAgreed 100%. I draw the line at "wishing ill upon its developers". Yeah, we were a part of the beast and responsible for its output. And I did quit, as the sibling comment failed to notice in its blunt anger. Login was beyond controversial even amongst my peers. My point was: If, as a critic of Oculus, you look for someone to feel a dull sense of non-actionable vengeance against, aim higher. I left and my headset of choice is an Index, despite its software having much rougher edges.