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Just one point of clarification. We (the Oculus team) were based in Irvine, CA, but we were well under 100 people when we relocated to the Facebook headquarter
by nrp 5y ago
Just one point of clarification. We (the Oculus team) were based in Irvine, CA, but we were well under 100 people when we relocated to the Facebook headquarters in Menlo Park in 2014. Organizational barriers came and went, but there wasn’t a meaningful physical barrier.
- mcblirple 5y agoYou ain’t kidding. Getting interviewed by an Oculus computer graphics software person who had never touched SSH in his life was quite an experience coming in as a potential production engineer circa 2015. And, on top of it, he was quite rude about it and held me responsible for not understanding anything I was saying even though he was basically interviewing a lumberjack or a fireman from his perspective, anything but a colleague. Clearly a barrier that should have been there. He had no business being in the room and didn’t know how load balancing worked, even though he was asking me about it. Four strong hires and one no hire, which I know because the recruiter told me, so I could do the math. Also expressed no desire to fix it, so I sense it was an intentional move. That was the last time I ever spoke to Facebook though I do appreciate the annual “hey, want to try again? for realsies this time?” email that tells me accept rate hasn’t recovered from the big crater I heard about. I’m glad it worked out the way it did but I wonder how many people got to experience that type of skillset mismatch as your orgs were merged.
- Griffinsauce 5y ago> computer graphics software person who had never touched SSH in his life I'm not near this kind of graphics but would you ever need SSH for that job? It seems unrelated.
- darkwater 5y agoGP said he was interviewing for Production Engineer which is the SRE/DevOps role in Facebook lingo. So, the issue there was having a CG software person interviewing someone for a completely different role.
- alibarber 5y agoFrom a career in professional VFX production (albeit software engineering side) - you'd be surprised... As an example loading anything and everything, such as starting Maya, is done from the shell (different projects would have a myriad of different settings - usually stored in env vars), so picking up a few Linux skills can give your average artist some serious productivity (and hence career) gains. The work is often distributed globally - wanna check the state of something a bit non-standard in another site without transferring heaps of data over? There's a nice tool for that ;)
- fpgaminer 5y agoSide tangent, but ... thank you for Oculus. Seriously. I recently got a Quest 2, and its been life changing. It's just an incredible product. I used a DK1 and DK2 back when they came out and the Quest 2 is like night and day. Everything is so much better. No screen door, wireless, plug and play, etc. I honestly didn't think VR would get to this point so quickly. As for the life changing part, it's helping me work around some of my disabilities. Seems to be a common story in the VR space. I know VR seems like a toy to many, but it really is changing people's lives. And I feel like modern VR started with Oculus. So, from my heart, thank you.
- JoeQuery 5y agoBlaston on the Quest is my primary form of exercise and I love it. Definitely life changing for me.
- blensor 5y agoBlaston is really awesome and I don't think they deserved the backlash they got when the ad debacle started, but I am happy they got through it. BTW: if you are using your headset for exercise and want to give our open source VR fitness game a try you can check it out on AppLab https://quest.vrworkout.at https://quest.vrworkout.at It's not a true game but an hand tracking based exercise game disguised as a bit of a game
- oauea 5y agoShould've gotten the Index instead, really. It works so much better and doesn't come with Facebook's walled garden.
- wccrawford 5y agoAnd at only 3.3x the price! Nobody is arguing that the Index isn't better (except for wireless-ness) but at 1/3 of the price, the Quest 2 is incredibly affordable and very, very nice. And since you can play all the same PC VR games as the Index, plus Oculus-specific games, plus standalone Quest games... It's very versatile. I have an OG Vive and just "upgraded" to the Quest 2 and it's hands-down better IMO. I've upgraded my Quest 2 with some hand straps and the elite head strap, so that brings the price closer to 2/3 of the Index, and I still prefer it thanks to the standalone games and the wireless PC link. Not listening to the whine of the lighthouses is another small bonus.