3 ms·
But my point is that on the platforms that matter, it's not really a source of portability issues, and not a problem. For gamedev, anything outside of VC++ and
by genocidicbunny 5y ago
But my point is that on the platforms that matter, it's not really a source of portability issues, and not a problem. For gamedev, anything outside of VC++ and Clang are niche and thus largely ignored.