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While these look great, I do wonder if these sorts of templates are the right "level" of asset to work with. Most of these templates include a fairly developed
by danpalmer 5y ago
While these look great, I do wonder if these sorts of templates are the right "level" of asset to work with.
Most of these templates include a fairly developed information hierarchy, but for most applications the information hierarchy is the backbone of the UX and very tightly guided by the features of the application. By building too much of an information hierarchy do these sorts of templates over-fit to imaginary use-cases in a way that makes them useless for real world use?
Perhaps this is less of an issue than I think, if users just pick and choose the bits, and use these less as a template and more of a design-system a bit like Bootstrap, but then are they losing the value that these provide? Alternatively maybe users are re-organising their applications to fit these templates and maybe that's ok if the information hierarchies are very well designed here, but I'm not sure that's a skillset that has been applied in creating these.
Edit: looking through the Figma files, these are definitely not design systems, they're specific screens, and not very many of them. I can see these being useful as inspiration, but unsure how they could be used in an actual product.
- tokenpreneur 5y ago> By building too much of an information hierarchy do these sorts of templates over-fit to imaginary use-cases in a way that makes them useless for real world use? Yes.
- ardit33 5y agoI agree with you. Many of these templates do offer specific cases, as that's how designers operate/think. They are not really generic components that can be used in different use cases that the designer didn't think of. But, they are a good source of inspiration though...