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Not really - he's very positive about Erlang, for example. He thinks that going for absolute functional purity is not worth the effort, but that mostly function
by silentbicycle 15y ago
Not really - he's very positive about Erlang, for example. He thinks that going for absolute functional purity is not worth the effort, but that mostly functional (or functional-by-default) is very practical. I tend to agree.
His criticism is pretty fair, too - far more substance than a dozen "oh wow, look at how small quicksort / fibonacci is" blog posts.
- stephth 15y agoI've read some of James Hague's more recent posts on FP, and I got the same idea from them than @radarsat1. But more importantly, until I see someone adopting FP for the game logic in a innovative game - re-writing Pacman doesn't have the challenges of programming something while inventing it - and concluding that it is beneficial, more productive game design with FP is an unproven idea. See @eru's answer with the Tim Sweeney talk.