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Apple deciding to drop support for industry-standard cross-manufacturer APIs sure didn't help. Unless you specifically need to target Apple, you don't come acr
by MayeulC 5y ago
Apple deciding to drop support for industry-standard cross-manufacturer APIs sure didn't help.
Unless you specifically need to target Apple, you don't come across their ecosystem of APIs, which makes it harder to maintain cross-platform compatibility.
Reportedly, Apple is "all-in" on xR, so wait and see I guess. But they're not on the public supporter list of OpenXR for now, as a datapoint: https://www.khronos.org/OpenXR/ https://www.khronos.org/OpenXR/