3 ms·
You should be able to work around this yourself using a pulseaudio null sink and some loopbacks. You send the game audio to the sink, and loop the audio from th
by jacobmischka 5y ago
You should be able to work around this yourself using a pulseaudio null sink and some loopbacks. You send the game audio to the sink, and loop the audio from the sink back to your main output device. I've done this in the past for OBS, but you should be able to add your microphone input as well using another set of sinks and loopbacks I think.