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How do you feel about "effective DRM"? For example, an online RPG where you pay a monthly subscription to play with others in the same world. You could play si
by meowface 5y ago
How do you feel about "effective DRM"? For example, an online RPG where you pay a monthly subscription to play with others in the same world.
You could play single-player, or reverse engineer it and try to create a private server and modified client to play with others who choose to use the same modified client, but unless the implementation is unusually poor, the "DRM" is pretty much unavoidable if you want to play on the official servers.
- akiselev 5y agoThat’s not really DRM, that’s actively providing a service. Some studios try to tie in single player experiences with online components as a form of DRM but those are invariably quickly cracked and are often a source of embarrassing launch day failures so they’re not that common.
- meowface 5y agoRight, hence the scarequotes around the term. I'm just wondering if the parent poster also considers that model exploitative or freedom-restricting.
- azalemeth 5y agoThat depends a lot on whether or not the servers do actually provide value (e.g. a decent MMORPG – in my life I've played Eve and WoW, until about 2007) or are just egregious (I have a legal license for Adobe's Creative Suite CS6, and I'm sure as hell not upgrading).