2 ms·
> Their “client” was basically a fancy, highly specialized graphics terminal; all the real work was done on the server. For example, when you issued a command t
by cxr 5y ago
> Their “client” was basically a fancy, highly specialized graphics terminal; all the real work was done on the server. For example, when you issued a command to an object, instead of sending a command message to the object on the server, the client would send the X-Y coordinates of your mouse click. The server would then render its own copy of the scene into an internal buffer to figure out what object you had clicked on.
<http://habitatchronicles.com/2004/04/you-cant-tell-people-anything/ http://habitatchronicles.com/2004/04/you-cant-tell-people-an...>