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> Trust me, nobody will even remember a few years of delays. I remember someone commenting that given the choice, it's better to delay shipping video games if
by throw0101a 5y ago
> Trust me, nobody will even remember a few years of delays.
I remember someone commenting that given the choice, it's better to delay shipping video games if you need to fix things. This is because not long after release no one will remember it being late, but everyone will remember (hearing that) it being a pile of garbage.
Reputations are often very hard to shake.
- superdisk 5y agoShigeru Miyamoto said that actually.
- user5994461 5y agoThat's not true anymore with online updates and early access on steam. You can ship a game with lots of bugs and missing content, as long as the price is set in consequence.
- DaedPsyker 5y agoI think there is only so far you can stretch that before reputational damage is too great. I've seen early access games effectively abandoned as result. The soon to be classic example is cyberpunk. Funny this actually happened to them before with the first Witcher game, originally very buggy and had a re-release that patched it, but they were a smaller studio then and their reputation effectively unknown.
- user5994461 5y agoYou need to put that in context. Compared to a decade or two ago, an initial release was printed on DVD and unpatchable, a buggy game was effectively plastic waste. If it weren't bad enough, reviews and magazines would demolish it and make sure there were zero sales later on (not that there was a lot usually because most sales happened right after release). It's an incredible progress for game developers that they can ship a buggy/incomplete game and improve it over the next year. (And you can write an announcement with every update to drive sales!)
- ksec 5y agoYou only have one chance to make a first impression. - Someone.
- Animats 5y agoDoesn't this subthread belong to the Blizzard Entertainment topic, not the Crossrail topic?
- deleted 5y ago[deleted]