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Yeah, I've gone through phases of almost loving RimWorld, but it really lacks the depth and cohesion of Dwarf Fortress' simulation. There's a sense of somethin
by TillE 5y ago
Yeah, I've gone through phases of almost loving RimWorld, but it really lacks the depth and cohesion of Dwarf Fortress' simulation.
There's a sense of something missing, and RimWorld tries to fill that void with its random event generator, the "storyteller system". A better game would at least give you ways to interact with them - to predict solar flares or prevent electrical shorts - and indeed there are mods which help with this. But it just underlines the shallowness of the simulation, how these events are truly random and not connected to the game world in any meaningful way.