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He's pointing out that the Windows algorithm uses a lot of tricks to compensate for the low resolution of screens compared to paper. As screens approach the cri
by celoyd 19y ago
He's pointing out that the Windows algorithm uses a lot of tricks to compensate for the low resolution of screens compared to paper. As screens approach the crispness of paper, those tricks will become pointless distortions. In a roughly similar way, fonts designed to come through clearly in faxes tend to look dumbed-down in print.
There's another issue here which I haven't seen mentioned -- OS X assumes, by default, that displays have a gamma of 1.8, while 2.2 is traditional on Windows. For everyday non-graphics work, the difference is lost in the varition between monitors, but it will tend to make Windows antialiasing look slightly too heavy on Macs and vice-versa. (Once I noticed it, it was easy to spot screenshots of ClearType on my Mac LCD -- it's too colorful and "sparkly" compared to the system antialiasing.) If Apple didn't account for this, it may add to the confusion.