3 ms·
I would hope there would be low hanging fruits. Pathfinding for example causes huge huge issues late in the game, same with the fluid calculations. Of course we
by waiseristy 5y ago
I would hope there would be low hanging fruits. Pathfinding for example causes huge huge issues late in the game, same with the fluid calculations. Of course we have no idea how Tarn implemented these things, but I would have to guess if you need to do pathing for 50 entities in a single frame, you could probably parallelize them?!
- beart 5y agoNot if those entities are moving relative to one another (combat, tasks, social interactions, just moving past one another)