4 ms·
This is really cool. How many players can you handle in close visible proximity? What’s the bandwidth usage for spread out states? What’s the bandwidth usage
by jbluepolarbear 5y ago
This is really cool.
How many players can you handle in close visible proximity?
What’s the bandwidth usage for spread out states?
What’s the bandwidth usage for the max player state in close proximity?
How much is client driven vs server?
Are you doing data compression on the plane states?
Probably easy to make predictions of a plane as it’s not changing speed or direction very fast, which where I see the low poll rate coming in.
Looks like it was a fun project to work on.