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I'm an OQ2 owner and am pretty happy with it especially compared to my PSVR which broke after less than a year of intermittent use. But the thing is, I really d
by danso 5y ago
I'm an OQ2 owner and am pretty happy with it especially compared to my PSVR which broke after less than a year of intermittent use. But the thing is, I really don't use it that much, other than for exercise or as a way to virtually meet up with my young nephew (who also rarely plays it). We spent far more time on our PS4s.
Some of it is old habit — and form factor of course, as light and wireless as the OQ2 is, it's still magnitudes more "work" than just plopping on the couch and turning on the TV. But for me, the big thing is game quality. Other than dedicated rhythm games (basically, Beat Saber) or ports of successful non-VR video games (Skyrim, Superhot, Tetris Effect), very few if any VR games for the OQ2 (I do not have an Alyx-capable PC) feel more than a half-fleshed out tech demo, with the possible exception of multiplayer freemium (e.g. Rec Room).
I've basically bought every Oculus game with an average rating of 4.3 (out of 5) or more, and nothing has really hooked me. And I can understand the lack of fully polished/thought-out games given what I thought was a very small and niche audience. So I was genuinely surprised to see that 4M OQ2s have been sold...that's obviously smaller than a traditional console, but not at all bad for the first year of non mainstream tech.
I wonder what the active user/game purchaser rate is?
edit: actually since I've been very physically lazy lately, I get the most use out of my OQ2 by watching Amazon Prime video. The resolution is just barely good enough for an immersive experience, and the Prime app (unlike the very basic Netflix app), allows you to resize and reposition the screen exactly as you like.
- Kosirich 5y agoI have had a similar experience. I have 0 regret, I really do love it, but yes it is "an effort". I feel Oculus is "just there" to be that VR defining experience that will get people hooked en mass. I think you also make a good point that is missing the games that will "define it" and that will make you come back. I really don't understand, considering the numbers sold, why some games can't be just reworked for VR "perspective". I know it's expensive, but I would pay money right away if someone ported (I realize it's not that easy) old Lucas Arts adventure games (e.g). Perhaps I'm under the impression or The Room VR which reminded me of Broken Sword. Also, you mention purchase rate. I can only judge based on myself and my colleague, but I would say it's high! Neither of us are "hardcore" games, but we each both 10 games so far. Also x2, how would you (anyone) feel using it on a plane,train, bus ect. I haven't tried it, but if someone has I would appreciate the feedback.... did people think you were a weirdo?
- rjh29 5y agoI use it as a dedicated Beat Saber machine and I still think it's worth the money. It runs BS more than well enough and it's wireless. Like you I bought other games but nothing else has been anywhere near as enjoyable!
- jensensbutton 5y agoHave you tried Jurassic World Aftermath? I thought the game experience was great (and quite intense!).
- abraxas 5y agoI guess it depends where you are coming from. In not a gamer and find most screen based games a chore but I adore a bunch of VR games. They are simpler and thus require far less time commitment to get into. And the additional exercise is great after sitting in an office chair for 8 or 10 hours.