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Not a big enough install base for the metaverse though. They need to target WebGL, WebAssembly and WebXR to create a 3D social space where you can jump into gam
by astlouis44 5y ago
Not a big enough install base for the metaverse though. They need to target WebGL, WebAssembly and WebXR to create a 3D social space where you can jump into games and virtual worlds to play with others, or just hang out. A web-based VRChat that works universally via the browser, including headsets via WebXR.
- criddell 5y agoWhy web based? Wouldn't native versions be better as far as performance and latency goes?
- astlouis44 5y agoBenefits are that developers don't have to give a cut to the Oculus store and Facebook, and for users it will be nearly as performant as a native application. Cross-platform, meaning VR applications that work across any headset including Apple's upcoming HMD is a huge bonus, because they will work day one if Apple does ship support for WebXR.
- criddell 5y ago> developers don't have to give a cut to the Oculus store and Facebook That's a good way to make Facebook think it's a failed platform and to stop investing in it. > for users it will be nearly as performant as a native application I'll have to see that to believe it. It's never been true for desktop or mobile applications so I can't see it being true on a resource constrained headset. > WebXR The new VRML?
- astlouis44 5y agohttps://vrland.io/lobby https://vrland.io/lobby