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My experiences with cats (at least in my own life) is that cats prefer not walk into an area with a sticky floor if they can avoid it. Clearly there's a bug he
by MikeTheGreat 5y ago
My experiences with cats (at least in my own life) is that cats prefer not walk into an area with a sticky floor if they can avoid it.
Clearly there's a bug here where the cat will keep wandering around on the sticky floor, and then keep consuming the alcohol off it's paws.
The obvious fix is to add a feature wherein different creatures have preferences about where they go next, and then use that to have the cats avoid the bar floor if they can.
As a bonus you can include stuff like "Cats don't like hanging out in crowded areas" so that they'll also stay out of the main hall when the army is gathering to muster forth, etc.
(/s, but only slightly :) )
- Filligree 5y agoNo need for the /s. This is precisely the level of simulation Toady is hoping for, and there are many equivalent examples already.
- db48x 5y agoGood suggestion. It would occasionally be nice if the _dwarves_ would avoid stepping in things and tracking it all over the place. The only reason that the cats were in the tavern in the first place is that pets follow their owner* around.
- philipov 5y agoThe * refers to the fact that cats are the owners, and dwarves are their pets. A truly accurate understanding of how cats work.
- queuebert 5y agoAnd this is how you get 700k lines of code.