3 ms·
That’s really great, but as soon as you understand their specific requirements it’s simple to go from feasible to do 100000 concurrent clients to impossible wit
by andrewmcwatters 5y ago
That’s really great, but as soon as you understand their specific requirements it’s simple to go from feasible to do 100000 concurrent clients to impossible with compute budget constraints.
You can build a “game” with a million “concurrent” clients that do absolutely nothing, to dealing with thousands where you have tick rates that make that impossible.[1]
[1]: https://www.planimeter.org/grid-sdk/api/Tick_rate_and_bandwidth https://www.planimeter.org/grid-sdk/api/Tick_rate_and_bandwi...
- Zababa 5y agoI don't really understand your point. Are you saying that the resources used will scale exponentially with the number of players? If that's the case, I can see how this could make things difficult in the long run but caring about it now sounds a bit like premature optimization to me. Maybe the players don't even want to be all on the same world?
- andrewmcwatters 5y agoNot interested in explaining rudimentary concepts to someone who thinks my work isn’t based in reality. Do the math yourself.
- Zababa 5y agoSorry if I offended you.
- You-Are-Right 5y agoYou do not understand his point.