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You have too narrow a view which seems pigeonholed on technology. The majority of expense is rarely the technical line item or budget unless it’s a pure SaaS or
by cmorgan31 5y ago
You have too narrow a view which seems pigeonholed on technology. The majority of expense is rarely the technical line item or budget unless it’s a pure SaaS or PaaS in the cloud play. The expense is often from headcount, marketing, sales, creative, support, legal, esport, and operational costs. You can make an AAA clone but that won’t make it Overwatch or WoW. Their brand carried them and even back in the day their cinematic trailers carried the hype.
- failuser 5y agoRight, I’ve concentrated on actually making the game instead of the whole business cycle. I would expect that a small developer would spend less on GR, PR and so on.