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I'm not much of a game programmer, but lurk /r/gamedev. The common advice is to start small - think toys rather than MMOs. From there, it's said one should foll
by ljp_206 5y ago
I'm not much of a game programmer, but lurk /r/gamedev. The common advice is to start small - think toys rather than MMOs. From there, it's said one should follow what they're interested in, and focus on follow-thru, not tacking on features to their dream game that is supposed to compete with Skyrim. Console development is always going to be more trouble than the more open platforms of computers and phones. Myself, I've always thought it'd be pretty fun to make a menu-heavy game with just web technology, which then of course CAN be played anywhere.
There are lots of engines out there that can take care of things for you, or act as full fledged studios, like Game Maker. Some prefer to start from scratch of course. Again, the idea should be follow what you're interested in so that you can actually get something done.