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> if the engine has a bug, I can fix it at the source While this is probably going to be easier in something you wrote, note that it's possible in both Godot (
by dllthomas 5y ago
> if the engine has a bug, I can fix it at the source
While this is probably going to be easier in something you wrote, note that it's possible in both Godot (F/LOSS) and Unreal (despite being proprietary they give you access to the source for free when you sign up).
- armchairhacker 5y agoYeah it’s definitely possible but a lot harder. Working on my own code is easier than someone else’s code. Of course they would say the same. Collaboration is a really important skill that i work hard to improve. Just not when making video games.
- dllthomas 5y agoYeah, I agree, although it's itself a good skill to practice. I just wanted to surface that of the three, Unity has an additional barrier.