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> Built with box2d-wasm's liquidfun release. Very nice! How does this relate to the Google official release of Liquidfun, and the mainline release of Box2D?
by LinguaBrowse 5y ago
> Built with box2d-wasm's liquidfun release.
Very nice! How does this relate to the Google official release of Liquidfun, and the mainline release of Box2D?
- Birch-san 5y agoLiquidfun [0] diverged from Box2D at v2.3.0, circa November 2013. liquidfun-wasm [1] is my effort to rebase the liquidfun contributions onto latest Box2D, v2.4.1 (October 2020), and to distribute it in WebAssembly with TypeScript typings. this work is detailed in liquidfun-wasm's first release notes. [2] I've also enabled WASM SIMD acceleration (via LLVM's autovectorizer) on supported devices. Haven't yet measured what performance difference this makes. [0] http://google.github.io/liquidfun/ http://google.github.io/liquidfun/ [1] https://github.com/Birch-san/box2d-wasm/releases/tag/liquidfun-v6.0.4-lf.1 https://github.com/Birch-san/box2d-wasm/releases/tag/liquidf... [2] https://github.com/Birch-san/box2d-wasm/releases/tag/v4.0.0-liquidfun.0 https://github.com/Birch-san/box2d-wasm/releases/tag/v4.0.0-...