4 ms·
It’s rather sad that this was the music in these otherwise excellent 80s PC games when earlier machines such as the Commodore 64 or even 8 bit contemporaries li
by code_duck 5y ago
It’s rather sad that this was the music in these otherwise excellent 80s PC games when earlier machines such as the Commodore 64 or even 8 bit contemporaries like the NES and Sega Master System had far superior audio capabilities. PC games for the most part skipped a lovely era of synthesized music.
- motogpjimbo 5y agoBy way of compensation however, a few years later PC gamers could enjoy the FM synthesis of the Sound Blaster card or the PCM-based sounds of sound modules like the Roland Sound Canvas. A lot of PC game soundtracks from that era have aged very well and have become classics in their own right.
- Joe_Cool 5y agoThe Wing Commander 1 title theme on MT-32 is absolutely amazing.
- city41 5y agoMost PC games from this era supported the Ad Lib, Roland MT-32, Soundblaster, etc. Here is the game from the post running on DOS with various sound cards: https://www.youtube.com/watch?v=Fr-84mjV3CI https://www.youtube.com/watch?v=Fr-84mjV3CI
- code_duck 5y agoThose do sound pretty nice. I wonder what the usage rate was for enhanced sound hardware. None of the systems I used up to the mid 90s had anything besides the PC speaker, even in the VGA era.
- city41 5y agoNot sure what the usage rate was. But the devices saw pretty wide support. For example the Roland was supported by 900 games, same with the Soundblaster Roland: https://www.mobygames.com/browse/games/dos/tic,1/ti,35/ https://www.mobygames.com/browse/games/dos/tic,1/ti,35/ Soundblaster: https://www.mobygames.com/browse/games/dos/tic,1/ti,40/ https://www.mobygames.com/browse/games/dos/tic,1/ti,40/
- mrob 5y agoPC games had great music by the late 80s, it just wasn't cheap. Sierra On-Line is notable for supporting the Roland MT-32, starting with King's Quest IV in 1988. https://en.wikipedia.org/wiki/Roland_MT-32 https://en.wikipedia.org/wiki/Roland_MT-32
- Joe_Cool 5y agoMany games supported digitized output over a DAC on the LPT port. I remember building one myself. There are many tutorials. A moderately fast 486 can output CD-Quality sample rates with such a thing. Covox had one in the 80s: https://en.wikipedia.org/wiki/Covox_Speech_Thing https://en.wikipedia.org/wiki/Covox_Speech_Thing