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You identify with dev and gamer culture and feel that it reciprocates a sense of belonging. Therefore you have no reason to protest; all your interests align an
by goldenManatee 5y ago
You identify with dev and gamer culture and feel that it reciprocates a sense of belonging. Therefore you have no reason to protest; all your interests align and not protesting is the path of least expended energy. The people complaining do so because they too identify with a culture of devs and/or gamers, however they feel there is an overwhelming majority that identifies its members who are alike and yet does not accept them specifically as part of that culture. So these protesters are not foreign aliens - you could think of them as a version of yourself that enjoys the games and tech but is not fully accepted as being “in” no matter how long you hang around the “in” people. Are we to respond to those people: “Why are you complaining about things being this way or for change - when you knew this has always been who we are, and that this culture is created predominantly by us, for us.”?
- poisonarena 5y agoI totally agree with you, at least the first part. I think female gamers on the EQ servers were actually treated better than the male gamers and were often 'twinked'(maybe they weren't really females).. I dont think there is anything wrong with a bunch of middle aged white men doing what they want, making a game they wanted to play when they were younger. If these 'others' (who I think are included in gaming/gamedev circles actually),are so unhappy with the state of affairs, why wont they make their own franchise. I would not be angry if a bunch of Japanese women made their own MMORPG for THEM. I think there is nothing wrong with that. What is stopping anyone from creating their own games, their own mmorpgs, their own franchises? The tools and resources are there and ready. Why shit on others work?
- nientedev 5y agoThis is weird, but I am actually a developer (and a woman) who works on EverQuest. MMOs are quite difficult to make. There is a reason the most successful MMOs to date are quite.. old. FFXIV is the newest very successful MMO, but suffered greatly at initial release, which is it's own story. EQ, and WoW, both benefit from the 20+ years of development into their current architectures that don't need to be written today, just maintained. Adding something to these games now is building on top of a very established game which already has many features people want in a new game. Most new MMO projects fail. In fact, the Amazon MMO project New World which was one of the game projects Amazon didn't cancel recently, has many former EQ developers. The MMO development world is small. Aside from that, going off and starting your own game company, getting funding, building all the technology needed to run a game (payment, logins, account use, etc) is a lot of work and investment which these existing companies have built decades ago and maintain. It may also interest/surprise you to know that women generally do not get much VC funding (see https://hbr.org/2021/02/women-led-startups-received-just-2-3-of-vc-funding-in-2020 https://hbr.org/2021/02/women-led-startups-received-just-2-3...), so I am not sure this idea works out that well in reality.