3 ms·
For actual numbers motivating this change, refer to [0]: > Systems used for computer gaming in California consumed 4.1 terawatt-hours/year in 2016 or $700 mill
by jeffchien 5y ago
For actual numbers motivating this change, refer to [0]:
> Systems used for computer gaming in California consumed 4.1 terawatt-hours/year in 2016 or $700 million in energy bills, with emissions of 1.5 million tons carbon dioxide-equivalent allocated 66 percent to consoles, 31 percent to desktop personal computers, 3 percent to laptops, and less than 1 percent to emerging media streaming devices.
[0] https://www.energy.ca.gov/publications/2019/plug-loads-game-changer-computer-gaming-energy-efficiency-without-performance https://www.energy.ca.gov/publications/2019/plug-loads-game-...