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It didn't need to be open source for a DX11 graphics client to be developed. https://www.orbiter-forum.com/threads/d3d11client-download-and-installation-instru
by zardo 5y ago
It didn't need to be open source for a DX11 graphics client to be developed.
https://www.orbiter-forum.com/threads/d3d11client-download-and-installation-instructions.23925/ https://www.orbiter-forum.com/threads/d3d11client-download-a...
- codetrotter 5y agoThe Bitbucket link in that thread doesn’t work