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It's more like you need to have cut your teeth before on SW development and RE since you need a good gut feeling of what bundle of assembly lines/C code corresp
by ChuckNorris89 5y ago
It's more like you need to have cut your teeth before on SW development and RE since you need a good gut feeling of what bundle of assembly lines/C code correspond to what kind of functionality the developer had in mind.
Trying to RE production SW without any prior development experience is brutally hard.
- bluedino 5y ago>> you need to have cut your teeth before on SW development I remember this back when people wanted to learn cracks/keygens: If it was anything more than replacing a value with a hex editor, it was too complicated.
- sumtechguy 5y agoEven then I would add. Lets say you have the code to something. Just figuring out what goes where and what does what takes time. Then each dev/compiler has its own 'style'. It is a process that takes time. Sometimes you can get lucky and pull on a thread and the whole sweater comes apart. But finding that one thread to tug on... Then on top of that if they turned on optimizations the code may look 'odd' as it has been optimized and that part of many compilers can do some very strange things. I am trying to RE a 16bit windows game. Ghidra gets lost a lot on the exe to system dll paths for me. For 32bit it seems fine though.