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His solution is the "problem" of having to update the whole game state in a function is "is not to return new versions of anything, but to simply return stateme
by ldar15 15y ago
His solution is the "problem" of having to update the whole game state in a function is "is not to return new versions of anything, but to simply return statements about what happened" and "Actually handling what happened is a separate step, one that can be done later on in the frame."
Did he just make an imperative DSL out of erlang?