2 ms·
In RTS terms this seems more like 'supply' or 'pop' count: a measure (often ingame) of the relative power (and cost) of each unit, such that equal supply counts
by rcxdude 5y ago
In RTS terms this seems more like 'supply' or 'pop' count: a measure (often ingame) of the relative power (and cost) of each unit, such that equal supply counts of different units are in theory on the same footing (often with a hard cap to avoid game-breakingly large armies), absent any specific advantages or counters. Even small differences in supply can be extremely significant in most RTS: a 2x supply advantage is almost always overwhelming. Hard counters are exactly what would be a counterexample to that.