17 ms·
I don’t think it’s just skill. They’re also primarily team based. If you win, you can feel really good because you had a 17/2 K/D. If you lose, you can blame y
by opportune 5y ago
I don’t think it’s just skill. They’re also primarily team based.
If you win, you can feel really good because you had a 17/2 K/D. If you lose, you can blame your teammates. You can also play with your friends. With starcaft even though team matches are supported, they are unpopular, and there’s no easy way to look at the stats for the game and feel like a badass if you win.
- rvba 5y agoTeam games are quite popular in StarCraft Brood War - not only 2 vs 2, but often 3 vs 3 or even 4 vs 4. In fact the 3v3 and 4v4 games were usually played by lower skilled players, due to the relatively lower skill cap and relatively random results (at low skills win or lose depends more who you get on your team than your own actions). Brood War also has custom maps with relatively crude, but still use programming (loops and triggers) that allowed players to build thousands of various custom maps. MOBA genere and (probably) tower defense comes from StarCraft Brood War custom maps. There were many other categories (e.g. bound maps, puzzle maps, control maps) that are poorly represented even nowadays.
- BlueTemplar 5y agoIn Zero-K big team games are called "lobsterpots". Also "big" starts around 5vs5 : https://www.youtube.com/watch?v=Al3jvLYsmHI https://www.youtube.com/watch?v=Al3jvLYsmHI