3 ms·
lol, this exactly describes my career and entry into indie games about a decade ago. It sounds reasonable but don't do it. You'll find by the time you can creat
by gabereiser 5y ago
lol, this exactly describes my career and entry into indie games about a decade ago. It sounds reasonable but don't do it. You'll find by the time you can create that game you've been wanting to make, graphics pipelines and technology will pass you by making your idea irrelevant. So you end up making a quick game to make a quick buck and go back into the workforce a little bit richer. [1]
If you want to make games, or software, or any product, you have to hit while the iron is hot otherwise someone else will come along and beat you to it. Even if you invest aggressively, it's better to just keep doing that and retire than waste it on that pet project you had your eye on for 20 years.
[1]: https://gamefaqs.gamespot.com/xbox360/958447-alchemist/videos/1116376 https://gamefaqs.gamespot.com/xbox360/958447-alchemist/video...
- gabereiser 5y agoand yes, I realize the game I referenced was basic, had UX issues, and was more or less a cash grab on xbox360. I made it using my game engine that I spent 2 years writing, but the game showcased only took me 15 days to write. After release, I just went back to work.