4 ms·
Why support so many locales in a one man project?
by oauea 5y ago
Why support so many locales in a one man project?
- habibur 5y agoTo attract more visitors/customers I guess. I plan to extend to 10 languages too. 1 man project.
- MushyRoom 5y agoIt's just a project to learn all the things that are web. It's mainly a database for a game now with most of the information sourced from the game (including its localization files). I'm slowly transitioning from MariaDB to Postgres - again as a learning experience. There is cool stuff and there is annoying stuff to reproduce things like case-insensitive + ignore accents (utf8_general_ci) in Postgres. I've looked into FTS and searching for missing dictionaries to support all the locales but Chinese is one of the harder ones.
- blacktriangle 5y agoOne (dev) project here, we're up to 5 locales at a surprisingly small number of customers. Problem is when your customers are global, all of a sudden a single customer can bring along multiple locales. I very much regret not taking localization far more seriously early in development but we were blindsided by the interest outside the Angleosphere.