3 ms·
Ah, this sort of brings back memories. When I was making my own extremely crappy and derivative games on the TI-99 4/A, the agony of doubly-interpreted BASIC m
by at_a_remove 5y ago
Ah, this sort of brings back memories.
When I was making my own extremely crappy and derivative games on the TI-99 4/A, the agony of doubly-interpreted BASIC meant that my pre-programmed walls and pits and such were painful to check for. I hit upon the idea of just checking the video array for where my sprite was going to move. Which wasn't bad for a tween.