3 ms·
I haven’t followed the new wave of DL based engines but in the old Alpha-Beta algorithm days engines could be tuned by giving them a fixed processing budget per
by bradleyjg 5y ago
I haven’t followed the new wave of DL based engines but in the old Alpha-Beta algorithm days engines could be tuned by giving them a fixed processing budget per move (or a more sophisticated processing budget to allow for bursting).
Is that not a viable strategy on the new engines?
- sweezyjeezy 5y agoI think it's really hard to make it play like a human. Even GMs miss two-move tactics sometimes, wheras computers are pretty perfect at this. On the other hand traditional algorithms might not be very good at positional chess when on a budget, wheras even weak human players can understand basic concepts like putting your rook on an open file. Then it gets even more complicated with the NNUE position evaluation models - maybe even with a one-move budget the neural net is still implicitly strong at understanding several moves ahead, and could still beat a strong human player.