3 ms·
Push to accelerate; pull to decelerate; relax to cruise. I've had similar ideas for speed control, but with something in the gear/handbrake area. The problem
by nitrogen 5y ago
Push to accelerate; pull to decelerate; relax to cruise.
I've had similar ideas for speed control, but with something in the gear/handbrake area. The problem I couldn't solve was choosing an orientation and response curve that didn't make it so acceleration made it hard to brake, and braking didn't make it hard to change the amount of braking, while still feeling cool (i.e. not left/right oriented).
- derefr 5y agoMy thought would be that "choosing to accelerate [more/less]" and "choosing to brake [more/less]" are strategic-level decisions; and, if you have a self-driving car, the tactical-level fine input of how much more/less can be handled for you. Kind of like what's going on with mouse-"controlled" movement in this AI gameplay here: https://www.youtube.com/watch?v=qYluZRwrw9w https://www.youtube.com/watch?v=qYluZRwrw9w Or, to put that another way: the car already has a (low-confidence) idea that there's an obstacle in the path, and so it already has a "possible plan" to brake hard to stop in time to not collide with the obstacle. You just have to choose that plan — declare your strategy — by pulling back on the yoke. It then executes on the plan.