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>Okay, that's wasted time, and your comment is inappropriate. So in very short and as a last comment: Your initial comment accused me of smearing FOSS. It's in
by deltaonefour 5y ago
>Okay, that's wasted time, and your comment is inappropriate. So in very short and as a last comment:
Your initial comment accused me of smearing FOSS. It's inconsiderate and a literal lie. I would say that's the most inappropriate thing that's occurred in this thread.
>How hardcore^^ 358 are in mine, + many more GOG and Humble Bundle games + hundreds on CD/DVD I probably will never play again.
365. and Gog. We're pretty much the same in terms of amount of games. If you have that many games you should know absolutely there are problems. Maybe your hardware configuration just happens to be common and compatible. I use a quadro nvidia card which is not the traditional GeForce stuff. Both of our use cases are valid but you have to combine our use cases to form a holistic broad spectrum view. My use case is an indication of compatibility problems, likely with quadro. This doesn't happen with windows.
>If you tinker don't be surprised if the result is tinkery.
When you tinker you understand the internals more. When you understand the internals more you better understand the issues. I've used ubuntu AND tinkered with NixOS. So I have broader experience than you.
>It's not. You do not know what usability is.
Part of my Job description is UI design. I'm a full stack engineer from the front (browser based UI's and product design) all the way to C++ and embedded systems on the back end. Usability is my Job but also hardcore systems development. Most full stack devs stop at the application layer so I would say because someone pays me to know what usability is, I pretty much know it quite well. Lack of choice is a usability feature, Apple employs this aspect heavily by restricting hardware options; it's a big part of why apple software is perceived to be very robust.
Another big part of usability is also perception. The actual capability of a product contributes less to usability than the perception of the capability of the product. Apple again uses this strategy big time.