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The social aspects are pretty interesting. I game occasionally with my brother, who lives on a different continent... Chatting about life while shooting zombies
by dalbasal 5y ago
The social aspects are pretty interesting. I game occasionally with my brother, who lives on a different continent... Chatting about life while shooting zombies or whatnot.
One of the best parts is hanging out, post game. Basic avatars and directional sound make the whole thing feel very different to video chat. A real world setting would give this a different dimension.
VR is in an interesting place. This initial hype has died down a little. Users no longer haul their headsets around for show and tell. Meanwhile, a bonafide juvenile market for hardware and content exists and incrementalism gets to do its thing.
Honestly, I'm kind of surprised there aren't more entrants into the hardware space.
- reilly3000 5y agoHardware projects are massively challenging even for the most well-funded operations in the world. Something about retailing, returns, support, compliance, certifications, internationalization, contract manufacturing and the rest make it difficult to enter. VR hardware is especially problematic as you have issues like vision prescriptions, nausea, HMD related injuries/RSI, safety of people and property around the players, and all kinds of other interesting avenues of liability. It’s capital intensive, and a lot of capital got tied up in Magic Leap, which appears to be a dud. I hope I’m wrong and they flourish, but my father instilled in me a strong suspicious of all Florida based businesses and they have yet change my mind.