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I am interested by the technical aspect. Pass-through is not as obvious than sending the camera feed to the screen. If the field of view, eye position, focus a
by GuB-42 5y ago
I am interested by the technical aspect. Pass-through is not as obvious than sending the camera feed to the screen.
If the field of view, eye position, focus and latency are not right, the world will feel wrong. If it is way off, you are as good as blind. Close range focus is already a lost cause on current gen headsets. I don't know how tolerable the other factors are and how Oculus dealt with the problem.
- moron4hire 5y ago> Pass-through is not as obvious than sending the camera feed to the screen. Pass-through is sending the camera feed to the screen. And we've had a limited pass-through for a while in that you can configure the headset to enable it when you leave the play boundaries. You can also enable it at will with a double-tap to the headset. I've walked around my entire office floor with it, greeting people. It works fine.