3 ms·
So obviously the computer vision part here is nothing novel, but also the algorithm itself seems like the kind of problem that computer game developers have lik
by chmod775 5y ago
So obviously the computer vision part here is nothing novel, but also the algorithm itself seems like the kind of problem that computer game developers have likely solved a few hundred times already, thought nothing of it, and moved on.
- Dr_Mike 5y agoYou are incorrect. Generating trajectories is easy. Many well known techniques exist that do pretty well, and yes this is done in computer games all the time (as well as in many other fields). Quickly generating time-optimal trajectories for under-actuated mechanical systems with actuator constraints is interesting, and as a researcher in this field I can assure you that the technique in this paper is novel and is interesting—if it were not it wouldn't have been published in the journal Science...