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Having been reading on early civilization settlements, I feel an interesting parallel to how deforestation caused some of their collapses. A core that overfeeds
by zipdog 15y ago
Having been reading on early civilization settlements, I feel an interesting parallel to how deforestation caused some of their collapses. A core that overfeeds on resources while overgrowing onto them will generally collapse into its periphery. If Minecraft had a rain system, the rapid loss of woodland would not only cause ppl to move to be closer to the wood resource, but because the bare soil would cause flooding and topsoil loss (leading to lower agriculture yield).
And if Minecraft had a collapse for mining under things, it might be like industrial England when salt and coal mining altered the geology enough to sink towns (even when the mines weren't immediately under them).
Just some associations to more complex societal and resource systems that sprung to mind.
- rcfox 15y agoMinecraft recently added rain, but I think it's mostly aesthetic at the moment. Your thoughts on flooding and erosion might make for an interesting mod. Also, some things do collapse when you might under them. Namely, sand and gravel. It might be interesting to play with making other types of terrain collapse if there's enough weight and not enough support around. I have no idea how difficult that would be though since I've never looked very far into modding Minecraft.
- MostAwesomeDude 15y agoThere has been talk of making Bravo's rain wash away anything left exposed, and eroding grass and stone. No code's been written, but it's an interesting idea.