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> What changed? Hololens price is $3,500 where as Quest 2 price is 300$. Quest 2 has the potential to become a mainstream device with that price.
by ahiknsr 5y ago
> What changed?
Hololens price is $3,500 where as Quest 2 price is 300$. Quest 2 has the potential to become a mainstream device with that price.
- cheschire 5y agoOkay that's a perspective I can understand a little better. Making AR more accessible by using cheaper VR technology to implement it seems like a good reason to be interested. I'm still not seeing the excitement as a consumer because the apps aren't there yet. From a development perspective it also just feels… iterative.
- xoa 5y ago>I'm still not seeing the excitement as a consumer because the apps aren't there yet. Why would the apps ever be there if the hardware isn't? Wouldn't that statement be like complaining "the apps aren't there yet" for the iPhone 1 or Android launch? We know how that movie plays out. >From a development perspective it also just feels… iterative. But "iterative" is generally by far the most important part of technical success where mainstream adoption is required to get the most out of it. Nobody builds Rome in a day, it takes years reaching a critical mass of iterative improvements.
- dalbasal 5y agoIncrementalism is the name of the game. Cheaper, better devices... about an order of magnitude here. A larger user base, by more than that. A better understanding of UX paradigms. ETC. The majority of successful products of the last generation were conceptualized and attempted during the dotcom, circa 95-00. Smartphones, social media, online dating, ecommerce, travel, cloud computing.... The user base, infrastructure, technology, culture and such just weren't there yet. If you wrote off everything that was attempted but failed to catch fire in the 90s, you would have written off almost every tech product created since.
- Cybotron5000 5y agoI’m a fan of the potential of these technologies, but I’m guessing that sadly FB’s subsidised/closed VR/AR systems will have a ‘hidden’ (& frankly creepy) cost that is unfortunately characteristic of their business model: https://itif.org/publications/2021/03/04/balancing-user-privacy-and-innovation-augmented-and-virtual-reality https://itif.org/publications/2021/03/04/balancing-user-priv... https://carrcenter.hks.harvard.edu/publications/reimagining-reality-human-rights-and-immersive-technology https://carrcenter.hks.harvard.edu/publications/reimagining-... https://www.reedsmith.com/-/media/files/perspectives/2017/06/augmented-virtual-reality-emerging-legal-implications-of-final-platform.pdf https://www.reedsmith.com/-/media/files/perspectives/2017/06... [pdf]