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You basically described the Hololens concept from years ago. What changed? This feels like old territory and the excitement doesn’t feel justified. Edited.
by cheschire 5y ago
You basically described the Hololens concept from years ago. What changed? This feels like old territory and the excitement doesn’t feel justified.
Edited.
- sillysaurusx 5y agoIt's a HN guideline not to accuse others of shilling without evidence. (It's such a common pattern that it makes for boring reading, among other reasons.)
- plutonorm 5y agoIt a practice platform for when the tech catches up with the dream. Anyone who isn’t excited by augmented reality tech is just.... I dunno... bored of life?
- PicassoCTs 5y agoIts also a great chance, to virtualize large swathes of the "non-touch" economy - and thus be another step stone to a carbon reduced world. No need for a plastic gnome on the front lawn, just place it. No need for birthday deco, just place it in virt, no need for other deco, just place it in virt. No need for a fancy car display, just use virt-hud, with a basic-backup.
- f6v 5y ago> Anyone who isn’t excited by augmented reality tech is just.... I dunno... bored of life? I want invisible technology, the one that does everything and I don’t have to interact with it.
- malka 5y agoI am waiting for AR lenses.
- anon_tor_12345 5y ago>Anyone who isn’t excited by augmented reality tech is just.... I dunno... bored of life? lol isn't this just the most ironic claim? i'm not excited by augmented reality exactly because i'm not bored with life (i.e. unaugmented reality).
- shock-value 5y agoI’m not excited for AR at all. Conversely, I’m extremely excited for VR and have only become more so after getting my first headset (Quest 2 primarily used with SteamVR).
- ExitPlatosCave 5y agoPossibly this is not a great analogy but if there was just one car company in the world for example Ford, I don't think cars would be as versatile or as commonly adopted. Therefore I'm seeing any progress on the part of multiple companies signaling that this is more than just a one-off. Another example would be the very early handheld iPad predecessors (Palm Pilot). Look like nothing was going to happen there. But after several failures it started to take hold.
- ahiknsr 5y ago> What changed? Hololens price is $3,500 where as Quest 2 price is 300$. Quest 2 has the potential to become a mainstream device with that price.
- cheschire 5y agoOkay that's a perspective I can understand a little better. Making AR more accessible by using cheaper VR technology to implement it seems like a good reason to be interested. I'm still not seeing the excitement as a consumer because the apps aren't there yet. From a development perspective it also just feels… iterative.
- xoa 5y ago>I'm still not seeing the excitement as a consumer because the apps aren't there yet. Why would the apps ever be there if the hardware isn't? Wouldn't that statement be like complaining "the apps aren't there yet" for the iPhone 1 or Android launch? We know how that movie plays out. >From a development perspective it also just feels… iterative. But "iterative" is generally by far the most important part of technical success where mainstream adoption is required to get the most out of it. Nobody builds Rome in a day, it takes years reaching a critical mass of iterative improvements.
- dalbasal 5y agoIncrementalism is the name of the game. Cheaper, better devices... about an order of magnitude here. A larger user base, by more than that. A better understanding of UX paradigms. ETC. The majority of successful products of the last generation were conceptualized and attempted during the dotcom, circa 95-00. Smartphones, social media, online dating, ecommerce, travel, cloud computing.... The user base, infrastructure, technology, culture and such just weren't there yet. If you wrote off everything that was attempted but failed to catch fire in the 90s, you would have written off almost every tech product created since.
- Cybotron5000 5y agoI’m a fan of the potential of these technologies, but I’m guessing that sadly FB’s subsidised/closed VR/AR systems will have a ‘hidden’ (& frankly creepy) cost that is unfortunately characteristic of their business model: https://itif.org/publications/2021/03/04/balancing-user-privacy-and-innovation-augmented-and-virtual-reality https://itif.org/publications/2021/03/04/balancing-user-priv... https://carrcenter.hks.harvard.edu/publications/reimagining-reality-human-rights-and-immersive-technology https://carrcenter.hks.harvard.edu/publications/reimagining-... https://www.reedsmith.com/-/media/files/perspectives/2017/06/augmented-virtual-reality-emerging-legal-implications-of-final-platform.pdf https://www.reedsmith.com/-/media/files/perspectives/2017/06... [pdf]
- dagmx 5y agoFundamentally different devices. The Hololens is a waveguide display with a very small FOV. It's also 10x the price.
- jayd16 5y agoHololens (and most other AR headsets) is an additive display on a transparent waveguide. The Quest2 is passthrough video on a full face LCD. The display technologies are fundamentally different. HL is additive so you can't show blacks. You have to make due with tricking the eye with grays. Its a lot harder to get realistic lighting on objects. The FOV on the Quest2 is much better. The Quest2 is a couple SOC generations ahead of the HL2. The Quest2 has a much bigger install base. The Quest2 is 1/10th the price.