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It’s hard to see why VR headsets with pass-through would win out over AR headsets (like the Hololens) in the long term for such uses. But I suppose if you need
by in3d 5y ago
It’s hard to see why VR headsets with pass-through would win out over AR headsets (like the Hololens) in the long term for such uses. But I suppose if you need something right now, VR would be more available and cheaper.
- msk-lywenn 5y agoAFAIK, AR headsets are still additive displays, ie. no way of displaying black. That’s the only advantage I see in using VR headsets for AR
- dagmx 5y agoAlso waveguides have other limitations, like image fidelity, FoV, needing darker environments and significant display artifacts.
- jonplackett 5y agoOne reason is that with hololens / magic leap you can’t create black. The display is like a ‘screen’ layer in photoshop and can only add additional light, so you can’t get great contrast and anything you add to the scene has a ghost-like quality. All those demos you’ve seen of AR glasses making screens on a wall are faked. Magic leap paid a special effects house to make a lot of their ‘real’ demos. Also - field of view. Magic leap has an AWFUL field of view.
- ExitPlatosCave 5y agoI think it's interesting to think about adding elements to what we experience in reality via AR. Versus importing elements from reality into a VR experience. Based on your comments I would say one of the big advantages of importing from reality into VR would be to be able to move around without colliding into physical objects in the real world.
- jonplackett 5y agoThat would be really cool. Like a game that had virtual objects but in the same places as the physical world, but hey don’t need to be the same thing. Long term I think the idea of a computer almost permanently between us and our number one most trusted sensory organ is a fast recipe for Utopia / Dystopia.