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It's pretty clear from the design and marketing that what they are producing is not supposed to be a versatile device, or the best device for any task, or the m
by RL_Quine 5y ago
It's pretty clear from the design and marketing that what they are producing is not supposed to be a versatile device, or the best device for any task, or the most state of the art device. It has well defined artificial limits in terms of its hardware performance, and is attempting to create a charming ecosystem of well designed games that work well within them.
It's the same sort of thing which keeps people coming back to developing for older hardware and vintage systems, with the convenience of being significantly more modern.
- selfhoster11 5y agoIn a way, that's basically the Nintendo model which as we can see, works well with pretty underpowered hardware.
- 12ian34 5y agoIs it even fair to call it "underpowered" when the aims are achieved so well?
- selfhoster11 5y agoMy use of "underpowered" wasn't meant to convey that being underpowered is something negative. Even with a disadvantage with hardware power, you can still achieve state-of-the-art-or-better gameplay despite (or perhaps because of) such limitations.