4 ms·
I was just about to post the exact same thing. I played it a few years after release as a child, and was thrilled to find a single copy of the novelization tuck
by adamrezich 5y ago
I was just about to post the exact same thing. I played it a few years after release as a child, and was thrilled to find a single copy of the novelization tucked away in my local Borders. I liked Sam & Max Hit The Road and Day of the Tentacle more, because they were hilarious, but I thought The Dig was at the very least pretty great at conveying an utterly haunting sense of atmosphere, between the art and the soundtrack. this retrospective says the voice acting and character writing wasn't great, and I suppose it wasn't, but I wonder if it seems worse than it was specifically because, without basing the game around humor like all the other SCUMM games, the writers had to make A Serious SCUMM Game Script, and it's kind of hard to convey anything resembling serious drama in the SCUMM engine with VGA graphics. again, I was young when I played the game and read the book, but I liked Boston Low's characterization as the tough ex-military reluctant protagonist who spends most of his time on an alien planet alone, trying to figure out where to go next and what any of what he's seeing means, keeping a sense of sarcasm when talking to himself to mask his underlying feeling that he will probably never make it back home.
the strategy guide had a "making of The Dig" section at the end, and now I'm going to have to dig my copy out of storage and compare its portrayal of events with the likely more cohesive and truthful story told here.
- adamrezich 5y agofound an online PDF of the guide, if anyone's interested: https://www.mocagh.org/lucasfilm/dig-cluebook.pdf https://www.mocagh.org/lucasfilm/dig-cluebook.pdf