10 ms·
I would suggest "Monte Carlo Gaming", at least for a subset of these "revolutionary" games. The social aspect is leveraged to guilt the player into participatio
by ASalazarMX 5y ago
I would suggest "Monte Carlo Gaming", at least for a subset of these "revolutionary" games. The social aspect is leveraged to guilt the player into participation, skill is deliberately secondary to randomness and repetition, making them mostly gambling, and every interaction is recorded and statistically aggregated to extract the maximum profit in the form of microtransactions. This is the kind of games Las Vegas would be proud of.
- dragontamer 5y agoIn video game circles, the term is "Gacha-games", from the Japanese Gachapon (which is a Japanese slot machine game). That most of the game games came from Korea / Japan / China probably biases the term in favor of the Japanese term. > This is the kind of games Las Vegas would be proud of. IIRC, the reason why Las Vegas slot machines don't do this is that its illegal for slot machines to do this. In contrast, the Japanese Gachapon were not subject to gameplay rules, and have grown quite elaborate. They're still random-chance slot-machines at heart, but they do a decent job of hiding it. Similarly, a "Gacha-game" is a game that has a slot-machine at its heart, but does a good job hiding it. ------- Example Gacha-games are Fate/Go, Fire Emblem Heroes, etc. etc. You get a random hero to join your team (and everyone knows who the best heroes are)... but the hero selection process is fully random. "Encouraging" players to sink money into more and more tries to get the hero they want.
- Hamuko 5y ago>Gachapon (which is a Japanese slot machine game) Gachapon are capsule vending machines, which unlike slot machines always spit some kind out of a prize out of them. https://en.wikipedia.org/wiki/Gashapon https://en.wikipedia.org/wiki/Gashapon
- dragontamer 5y ago> Gachapon are capsule vending machines, which unlike slot machines always spit some kind out of a prize out of them. Except when you get a 1-star hero in (insert mobile game here), that "prize" is virtually meaningless. I guess you're right in that there's "always a prize". But that doesn't mean that every prize is worthwhile.
- ASalazarMX 5y agoThis is not just the gacha component. Take Candy Crush, Simon's Cat, Pokémon Go, etc. You know what the prizes are, but the gameplay is still subject to various degrees of randomness, and it's statistically calculated and adjusted to cause just the right tresshold of repetition and frustration to maximize microtransaction revenue.