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The Dig
- sixo 5y agoI had no idea this game wasn't beloved. I played it at about the age of 9 and was obsessed. Above all I remember the strangeness of the alien world - for a kid it was incredible.
- jimbob45 5y agoThe book by Alan Foster was less of a companion to the game and more of a necessary crutch. Without it, the ending doesn’t quite make sense unless you really squint. It is a neat game though, I agree. It deserves props for introducing me to the word “pulchritudinous”.
- AnIdiotOnTheNet 5y agoI also first heard "pulchritudinous" in a game, Sandy Petersen's 1991 space combat role-playing game Hyperspeed. As an adult of 36.
- tracedddd 5y agoI too adored this game, it was magical as a kid and quite scary at times for an overactive imagination.
- CobrastanJorji 5y agoNot just for an overactive imagination. I was a young teen playing that game, and everything else I'd seen before was comic mischief, and suddenly people in my point and click game are gruesomely dying, coming back to life but maybe evil now, losing limbs. That was scary stuff for the genre. I have no idea if the game holds up, but for who I was when I played it, it left a big impression. I thought the ending was really great, although maybe it'd have read as hokey if I'd've had another decade of Sci Fi under my belt.
- AndrewBissell 5y agoYeah I similarly have pretty fond memories of the whole atmosphere of the game, although in retrospect I've mostly forgotten the characters and what they were like. Unlike with many other adventure games, I can't even recall a single one-liner. The fate of the alien civilization revealed at the end still has resonance to me in an age where people are talking about uploading their consciousness or living out the rest of eternity in some Ready Player Two digital-ethereal realm.
- adamrezich 5y agoI was just about to post the exact same thing. I played it a few years after release as a child, and was thrilled to find a single copy of the novelization tucked away in my local Borders. I liked Sam & Max Hit The Road and Day of the Tentacle more, because they were hilarious, but I thought The Dig was at the very least pretty great at conveying an utterly haunting sense of atmosphere, between the art and the soundtrack. this retrospective says the voice acting and character writing wasn't great, and I suppose it wasn't, but I wonder if it seems worse than it was specifically because, without basing the game around humor like all the other SCUMM games, the writers had to make A Serious SCUMM Game Script, and it's kind of hard to convey anything resembling serious drama in the SCUMM engine with VGA graphics. again, I was young when I played the game and read the book, but I liked Boston Low's characterization as the tough ex-military reluctant protagonist who spends most of his time on an alien planet alone, trying to figure out where to go next and what any of what he's seeing means, keeping a sense of sarcasm when talking to himself to mask his underlying feeling that he will probably never make it back home. the strategy guide had a "making of The Dig" section at the end, and now I'm going to have to dig my copy out of storage and compare its portrayal of events with the likely more cohesive and truthful story told here.
- adamrezich 5y agofound an online PDF of the guide, if anyone's interested: https://www.mocagh.org/lucasfilm/dig-cluebook.pdf https://www.mocagh.org/lucasfilm/dig-cluebook.pdf
- dfabulich 5y agoI think he's overstating the case. It's true that it wasn't a huge seller, and reviewers were kinda lukewarm, but my impression is that the reviewers were saying, "ho hum, another point-and-click adventure game, aren't these games over by now?" I furthermore think he's taking that approach because he himself doesn't like the game, which, if you know his tastes, should come as no surprise. The author's aesthetic for adventure games is that the puzzles have to be fair and solvable without hints. https://www.filfre.net/2015/07/the-14-deadly-sins-of-graphic-adventure-design/ https://www.filfre.net/2015/07/the-14-deadly-sins-of-graphic... I've argued with him in the past that this attitude closes him off from enjoying games that are pretty good but have a couple of unfair puzzles. (You can see the argument there in a comment thread on that 2015 article, and again recently on his Full Throttle article.) Thus, the key paragraphs from this article are when he points out that the alien skeleton puzzle is unfair (and, isn't it??) and the "alien control panel" (where you move the lens to the light source by programming a little robot, but there's no hint/clue what you're "supposed" to make the robot do). I think he's spot on that those puzzles are unfair, but, in his mind, that means the whole game sucks as a game. His criticism of the acting and plot are a matter of personal aesthetic, but I think I agree with him that Dig's ending is not great, especially when you consider what happens to the NPC five minutes before the ending.
- djur 5y agoWell, I like Full Throttle better than he does, despite the demolition derby, but I completely agree with him on The Dig. I don't think you can chalk his attitude up solely to that handful of bad puzzles. It seems to me like a lot of the people who liked it the best also had read the novelization, which makes sense -- my biggest problem with the game, and I think Jimmy's as well, is that the characters are mostly ciphers. I'm sure the supplementary material helped fill that in.
- WorldMaker 5y agoYeah, almost all of the characterization that hit the cutting room floor wound up in the novel and the game is far richer having read the novel. The characters do actually make a lot more sense given the descriptions of their thought processes in the novel. In some respects, The Digital Antiquarian's take here on The Dig actually is far weaker for mentioning the novel but not including it in the final review, especially when contrasted with the linked Loom review where the Audio Drama is lauded as being usefully central to the project and the understanding of it. That said, I'm in the group that read the novel first and found the game worse because of it because you could directly see all the holes of "this thing the novel described is probably a puzzle that got dropped at the last minute" and "this scene in the novel of great importance probably was a cutscene that was cut for time" and so forth. The Digital Antiquarian rightfully mocks OSC's somewhat hackneyed dialog and it is rare for anyone to wish the Alan Dean Foster dialog on a finished project that ADF did the novelization for (and I say that having loved many ADF novelizations nearly as much as the films), but The Dig is probably high on the list where the novel's dialog was far superior overall to the game's and it showed even beyond the internal monologues and characterization that couldn't make it into the game and/or were cut.
- nateroling 5y agoNever played the game, but I loved the book as a kid. Along with his novelizations of the Alien movies, Alan Dean Foster was right up there with Stephen King as far as I was concerned.
- the__alchemist 5y agoOutstanding adventure game with an immersive world - and with the protagonist voiced by The [other] Terminator! I'd argue it's the most atmospherically-memorable of the LucasArts adventures, and am surprised at the article-author's conclusion.
- Andrew_nenakhov 5y agoWhat's wrong with this guy lately? I generally love his essays on old games, but last two entries? First, he bashes Full Throttle, an absolute gem, and my favourite LucasArts adventure. Next, he is not happy with "The Dig", a game I deeply loved back then. If he didn't write an essay on Star Control 2 earlier, at this point I would filly expect him to be unimpressed even by SC2.
- AnIdiotOnTheNet 5y agoSo your complaint is that he criticised games that you liked? You can still like games that have serious objective flaws, dude. It's ok.
- Andrew_nenakhov 5y agoHis criticisms of Full Throttle were completely unfair, this is a one game that doesn't have any flaws at all. Well, maybe it is too short, if you play it for the second time. One such criticism is his bashing of the second arcade puzzle (the demolition derby) - he complained about the objective being "unclear". How can it be "unclear" after the player is given a briefing on what to do and is constantly bombarded by voice instructions during the whole event?!
- AnIdiotOnTheNet 5y agoIt doesn't take much effort to find other dissenting opinions: "The problem is that Full Throttle is still a SCUMM adventure game, but layered with bizarre action sequences that have aged like a tuna sandwich someone left in the back of the fridge for two decades. A few motorcycle fights mid-game are awkward but bearable, but a late-game demolition derby sequence is just about as obnoxious and unplayable today as it was 20 years ago." [0] A guy I watch on twitch played Ocarina of Time for the first time a year or so ago. I love that game, having played it to death in my childhood. He hated it. I asked him why. He then proceeded to enumerate all of the ways he hated it: Navi's interruptions, time-wasting animations and transitions, and of course the entire water temple [2], to name a few. I had to tell him that yeah, every single one of his criticisms was entirely valid. I love the game anyway. Is it nostalgia? Maybe in part [2], but I think it's also possible that the things I really enjoy about it outweigh the things I dislike. Either way, it doesn't make his criticisms any less valid. It's possible Maher's criticisms aren't very fair, I don't know since I never played Full Throttle. But I will say that I highly doubt that's the case from having read his other work. [0] https://www.pcworld.com/article/3190569/full-throttle-remastered-review-a-new-coat-of-paint-doesnt-quite-hide-this-games-age.html https://www.pcworld.com/article/3190569/full-throttle-remast... [1] If you played OoT and don't know why people hate the water temple, it's because you played on the 3DS, where they made some changes to make it less confusing and tedious. [2] He also hated Outer Wilds, and once again I found no flaw with his criticism but love the game anyway.
- Causality1 5y agoI really wish this would get a remaster like Monkey Island did. It's technically playable on modern PCs but it's very clunky and crashes a lot.
- dfabulich 5y agoIt works great in ScummVM https://www.scummvm.org/ https://www.scummvm.org/
- Andrew_nenakhov 5y agoI've posted it above, but it deserves one more: a gorgeous HD intro for "The Dig" https://youtu.be/xHJlIhpNS2I https://youtu.be/xHJlIhpNS2I
- subsubzero 5y agoThe dig came a bit after Myst(a game I absolutely loved) and I felt like it was going after those players who wanted "more" after beating myst. The graphics were ok, but my biggest complaint was some of the puzzles being really really hard(I remember the skeleton part and was like "what am I supposed to do here?"). a little QA would have gone along way to fix that but I don't remember it being horrible like the author states.
- thewebcount 5y agoFor me, the skeleton puzzle was so hard because you were required to turn the bones and the manual (at least on the Mac version) didn’t include the key command for turning things. I ended up going online to find a hint, and once I knew you could turn the bones, it was super easy to solve.
- mthamil 5y agoThis is an all time favorite game from my childhood. It captured my imagination in a way that had a lasting impact. Like others have said, I was obsessed. While the Monkey Island games were my first adventure game loves, the serious subject matter and eerie otherworldliness of The Dig appealed to me at some primal level. The art, the incredible soundtrack, the sense of isolation, even the insane puzzles, all added up to a very different experience from other adventure games of the time.
- Andrew_nenakhov 5y agoBy the way, I stumbled at a gorgeous HD intro [1] for the Dig, apparently made by some talented guy. Now I badly want a real HD remake of the actual game. [1]: https://youtu.be/xHJlIhpNS2I https://youtu.be/xHJlIhpNS2I
- raverbashing 5y agoWow, that's amazing! I wonder if this was NN upscaling, re-animated or a technique mix
- jl6 5y agoI enjoyed reading the backstory to what I had always assumed had been a troubled production. Overall, I think the article’s assessment is fair. But for all its flaws, it’s not a terrible game. It just unfortunately stands deep in the shadow of half a dozen great LucasArts predecessors. The hype in gaming in 1995 was fully focused on 3D and FPS titles, and I distinctly recall thinking how dated the pre-rendered sequences of The Dig looked. Still, just because a game isn’t an instant classic doesn’t make it a failure either, as long as you judge it for what it is, not what the hype made you think.
- atombender 5y agoChiming in to say that I, too, loved The Dig when it came out. At the time, I read the lukewarm reviews, and it wasn't hard to see that The Dig had suffered a bit from being so long in production. That said, while technology-wise it was perhaps a bit behind some other games at the time, as a LucasArts game, it definitely felt state of the art, from the lush music to the high-quality voice acting and the gorgeous pixel art. Only Full Throttle came close. And while it wasn't a perfect game, its sense of place was superb. To a young adventure gamer seeking fantastic, alien worlds, it did feel immersive. There was another adventure game that came out around the same time that's now largely forgotten: Heart of Darkness [1], by Éric Chahi, notable for making Another World (aka Out of This World). It had a similar troubled development process, and had a similarly pretentious marketing boasting of music performed by a real symphonic orchestra (the Sinfonia of London), and it met similarly lukewarm reviews. The game is actually beautiful (except for the horrifically outdated 3D cut scenes), but it's also not quite the classic that Another World was. (Coincidentally, Chahi also worked on a sci-fi point-and-click for Delphine back in 1989 called Future Wars [2]. It's a beautiful game that has some parallels with The Dig, though modern players are going to be really put off by the horrible user interface.) [1] https://en.wikipedia.org/wiki/Heart_of_Darkness_(video_game) https://en.wikipedia.org/wiki/Heart_of_Darkness_(video_game) [2] https://en.wikipedia.org/wiki/Future_Wars https://en.wikipedia.org/wiki/Future_Wars
- golyi 5y agoThe art direction of this game is incredible, puzzles were tough though.
- yonrg 5y agoFor me too. I just bought that game on humblestore and tried playing it with my kids. We all were fascinated by the thrilling atmosphere. Well, children lost their interest after an hour, because the puzzles have been too hard. And I agree, you have to have lots of interest and endurance to make it. But it is worth it. I really enjoyed playing it.
- tolien 5y agoWeirdly the turtle skeleton puzzle and the ending are the only two parts I can really remember of The Dig. I think I wound up using a walkthrough to finish the puzzle. It was a bizarre thing to include and probably a sign that nobody had bothered play-testing that part of the game although at the time I didn't really care.
- allenu 5y agoI remember the ending. I remember you had to make a sort of moral decision on behalf of one of the other characters. It was an interesting question posed to the player, but I remember watching a clip of what happens if you do the "bad" thing and found it played out a little goofy. (Sorry, no spoilers here, but you can look it up.)
- totetsu 5y agoNever finished this as kids. Got stuck on the part where you're supposed to hold a crystal up to some light with no explanation.
- AndrewBissell 5y agoI spent a bunch of my parents' money calling the LucasArts 1-900 number to get past obstacles like that one!
- raverbashing 5y agoYeah it would be easier if they had put the skeleton "as it anatomically should". That was tricky I think the laser machine puzzle was in a sense "easier" because it gave a better idea of what it was supposed to do The puzzles definitely needed more "in-game handholding" and if you see, for example in the Thimbleweed park blog they paid attention to some of those aspects.
- yummybear 5y agoI loved this. Amazing atmosphere.
- Keyframe 5y agoI didn't realize game was such a production mess. I love(d) the game.. but in retrospect, I loved how it captured my imagination more than the game itself.
- DevKoala 5y agoI played a demo of this game that came with a CD inside of a magazine. It was very atmospheric but I had no clue of what I was doing and got stuck.
- the_af 5y agoI really loved The Dig, and filfre.net has disappointed me again after his review of Full Throttle. No, not because he disagrees with me about games I liked, but because I think he overstates his case and downplays the strengths of those games. What I loved about The Dig: how cinematic it feels (unsurprisingly, I also liked this about Full Throttle, but The Dig feels like a movie at times). That the plot is "serious" scifi. That unlike most point-and-click adventures of its time, it takes itself (mostly) seriously: The Dig is a serious work of scifi, not an excuse to write gags. That ending where you can choose to break a vow and do something you promised not to -- powerful! The Dig is hard, true, but compared to one other "serious" adventure game I can think of it's a piece of cake: it's way easier than I Have No Mouth And I Must Scream (which I couldn't finish without a walkthrough).
- atum47 5y agoI love The Dig. When my father bought it to me, he said it was supposed to be a movie, but it was cancelled, so they turned it into a game. Don't know if that's true, but this is a great game. I don't have that kind time to finish it again now a days, but I did watched a YouTube video of someone playing it to the end. Again, great game. Fun fact: this was one of the first games I ever played that had Portuguese subtitles.
- gryson 5y agoJimmy Maher does a great job documenting the history behind these games, but I think he lets in a bit too much personal bias in the second half of his articles where he reviews the game from a modern perspective. I first started noticing this with his review of Wing Commander III: "if you ask me whether Wing Commander III is a good game in the abstract, my answer has to be no, it really is not. It’s best reserved today for those who come to it for nostalgia’s sake, or who are motivated by a deep — not to say morbid! — curiosity about the era which it so thoroughly embodies." Yet his review of the first Wing Commander ends on a very positive note--despite the game's (numerous) flaws, he calls it a "hugely engaging, hugely fun" game that he still recommends to new players. Being closely familiar with both games, that's a bit of a hard pill to swallow. The gameplay of WC1 (if you can get it to run at the correct speed) is just so much more rough than WC3 that I would never recommend it to any but the most diehard retro game masochists. I would say that WC3, in contast, is still very accessible and enjoyable (if not the most varied space sim ever). I think what's happening--and this is all too common in these kinds of retro game reviews--is that he's showing bias for the games he preferred/played first when he was younger. He really seems biased against the later, big production games of the mid-90s: Wing Commander 3, Myst, Full Throttle... and I suspect we'll see more of this bias as these later reviews increase. https://www.filfre.net/2021/03/wing-commander-iii/ https://www.filfre.net/2021/03/wing-commander-iii/ https://www.filfre.net/2017/04/from-wingleader-to-wing-commander/ https://www.filfre.net/2017/04/from-wingleader-to-wing-comma...
- thaumasiotes 5y ago> I think what's happening--and this is all too common in these kinds of retro game reviews--is that he's showing bias for the games he preferred Isn't that the entire concept of a review?
- gryson 5y agoWhat do you mean? Why should the reviewer's experience playing the game as a kid influence their seemingly objective review of that game? Wouldn't it be a bit silly to say "I think the first Wing Commander is a better game than Wing Commander 3 because I played it as a kid"? I'm claiming the reviewer is couching their review in objectivity but is (seemingly) biased towards games from a certain time.